Good Bunny

Overview

In Good Bunny you hop, stomp, and skip your way forward- re-populating the rabitat. **habitat..

Good Bunny is a puzzle platformer I designed, developed, and released in 7 days for Unreal Engine 5.  This was a part of the Code for a Cause Game Jam.

Concept

The prompt for the game jam was Keep Moving Forward.   My thought process was that most designers would see this prompt as a ‘movement constraint’ you have to move forward.  I wanted to make a game where movement isn’t required but rewarded and tied to the fun of the game.  

How can movement dynamically deliver a fun and rewarding experience to the player?

Discovery

I started by breaking down all the systems that ‘moving forward’ could be rewarded by.  And thinking of games and experiences that I enjoyed where movement was fun and addicting.  Games like Super Mario, Splatoon, and Crypt of the Necro Dancer.  

  • Locomotion
  • Gameplay
  • Music
  • Landscape
  • SFX
  • VFX
  • Landscape
  • Art
  • Physics

Development

Art: Paint the surface the bunny walks along, trigger asset coloration, and swap items out.

Locomotion: The bunny can hop, double hop, triple hop, wall hop, and take a great hop forward all while painting the world! 

Physics: Gravitational pull was one of the trickier parts of development.  The goal was to unflatten ‘foward‘ and reward the player for exploring every possible way forward in a 3D space.  I enjoy how on the top of the planet the music fades out.